In development

The world ended.
You didn't.

Ferals is an online post-apocalyptic survival game. Play as a Runner, scavenge what the ruins still hold, hunt the Ferals and build a Settlement with other survivors.

The game

Survive. Scavenge. Rebuild.

Ferals plays in your browser and in a shared world. What you find, build and fight over is there for every other Runner too.

Be a Runner

Your survivor. Gain experience, train your skills and gear up with what you find or trade for.

Go on Runs

Scavenging trips full of risk and reward. Your choices and your skills decide what you bring back.

Hunt Ferals

Track down a Feral and fight it, alone or with a party of other Runners.

Build a Settlement

Found a home with other players. Raise buildings, gather and refine resources, and grow it level by level.

Explore the world

Travel the map, scavenge as you go and watch for what waits in the wild places between settlements.

Trade and raid

Deal with traders and other Runners. Defend your Settlement, or test the walls of someone else's.

The Ferals

Twisted things

Some were once familiar creatures. Some were never natural at all. Every one of them is a threat, and a prize for the Runner who brings it down.

Settlements

Raise something that lasts

Settlements are built by their players, one building at a time. Grow food and materials, keep watch for raiders, and give travellers a roof for the night.

The story

An end, and a beginning

No-one agrees on how it ended, though everyone has a theory. A nuclear exchange. A chemical attack. Something that got out of a laboratory. A climate pushed past the point of no return. Aliens, if you ask the wrong person late enough at night.

Whatever it was, the old world ended and the Ferals came. Or the Ferals came and the old world ended. Nobody can say which came first, and it hardly matters now. Either way, civilisation turned out to be a thinner veneer than anyone had believed.

The cities went first. There were too many people and too little of everything else. As supplies ran short, life grew cheap, and the noise and disorder drew the Ferals in ever greater numbers. Twisted things, some once familiar creatures, some never natural at all.

Those who fled to the countryside found people already living there. Some were welcomed, some were tolerated, and some were driven off or worse. Communities were abandoned, destroyed and, here and there, forged anew, until an uneasy balance settled over what was left.

Then wiser heads met and set their differences aside, knowing that if they didn't, they would finish what the collapse had started. They founded the Hub. Central. Neutral. Independent. Humanity would rebuild from here. New settlements would rise, and they would quarrel and fight, as people always have, but the Hub would outlast them all.

From the Hub, Runners go out to gather what the land still gives, to raise new settlements, and to hold back the Ferals.

The world ended. Humanity did not.

Contact

Get in touch

Ferals is still in development and not yet open to everyone. Interested in joining, or have a question? Send us an email.